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A
adding to curves 208
arcs 210
attach 378
axes 311
B
bevel 235
blend curves
continuity 339
degree and parameterization 341
drawing 206
flatten (planarize) 333
bookmarks 129
creating 129
editing 130
viewing 131
boolean operations 359
C
CAD system
preparing model for 420
cameras
matching camera to image planes 101
changing
continuity 276
checking
for modeling problems 411
closed 353
collar 232
cone 222
changing 276
cross sections
creating and viewing 403
dynamic 405
crvnet tools
add curve to network 275
build network 273
pick network 273
remove curve from network 275
toggle auto-update 273
cube 222
curvature 355
curve networks 270, 273, 274, 275, 276, 277, 279, 281, 282, 283, 285
adding and subtracting curves 275
rebuilding 273
terminology 270
valid topology 271
curve section 344
curves
adding to 208
adding to/subtracting from a curve network 275
create offset copy 365
duplicate 363
extending 328
flatten 332
inserting edit points 343
joining (attaching) 378
make intersect 368
open/closed 353
parameterization 356
reshaping 318, 321, 322, 323, 324, 325
reversing 350
slicing (sectioning) 344
smoothing 330
splitting (detaching) 380, 382
curves-on-surface 381, 384, 385, 386
create curves from 363
CVs 202
moving 321, 322, 323, 324, 325
cylinder 222
D
deleting 335
a span from a curve 342
displacement map 357
draft 229
dynamic cross sections 405
E
ellipse 216
embedded geometry
checking for 412
embossing 235
extend 328
extrude 228
F
flange 232
flip 310
fonts 223
G
global axes 311
guidelines 219
I
image planes
matching perspective camera to 101
inflections
checking for 415
insert 343
instances 366
create curves from 363
J
jack 222
joining 378
K
keypoints 210, 212, 213, 214, 216, 217, 218, 219
L
local axes 311
M
Mesh display density 291
meshes 49
adjusting display 291
converting NURBS surfaces into 290
converting polysets into 290
converting to polysets 302
creating 290
dividing 298
how they differ from polysets 50
merging 300
operations allowed on 50
projecting curves on 293
reducing density 291
retrieving 290
saving as OBJ or JT files 302
saving as STL file 302
saving as wire file 302
shading 301
subsetting 298
minimum radius
checking for 415
moving 306
N
normals
check direction 350
make consistent 351
reversing 350
O
object editor 318
objects
connecting 207
create instances 366
deleting 335
duplicate 362
extending 328
flipping (reflecting) 310
inserting 343
joining (attaching) 378
moving 306
rebuild 377
rebuilding 348
reshaping 318, 321, 322, 323, 324, 325
rotating 309
smoothing 330
open 353
P
perspective
camera matching to image plane 101
pin edge 281
pivot points 305
planar 224
plane 222
polygons 357
preview
rendered surfaces 154
primitives 222
product data quality
checks 411
project 386
proportional mod 325
R
rational 349
rebuild 347, 348, 355, 356, 377
rectangle 212
reflect 310
Report Parameters 414
revolve 227
rotating 309
round 266
S
scaling
sculpt curves 279, 282, 283, 285
adding to network 282
pinning or unpinning edges 281
removing from network 282
shading
turning on 154
shadows
from a default light 154
from a user-defined light 154
short edges
checking for 423
skin 225
smooth 330
sphere 222
stitch 358
surfaces
adding beveled edge 235
align 369
continuity 243
create curves from 363
create offset copy 365
creating 222, 224, 225, 227, 228, 229, 232, 235, 238, 239, 241, 246, 266
extending 328
inserting isoparametric curves 343
open/closed 353
reshaping 318, 321, 322, 323, 324, 325
reversing 350
smoothing 330
splitting (detaching) 380, 381
symmetry 373
T
text 223
toggling
shading 154
torus 222
transformations 306, 307, 308, 309, 311
trim convert 390
trimming 381, 384, 385, 386, 387, 389, 390
tubular offset 384
U
unify normals 351
unstitch 358
V
VDA compliance
checking for 411
view
match perspective 101
view palette
match perspective 101
viewing panel 128
W
waviness
checking for 415